Hello everyone this a deeper look at Forgotten Relics one, Kreator's new nine week campaign as lead up to Reclaiming the Stone October 11th through the 13th at Feast of Blades. So please join us July 14th at Games Workshop located inside Square One Plaza on south colorado boulevard. Please enjoy the story and scenario and we will see you at Brett's shop. For ticket information for Feast of Blades visit www.Feastofblades.Com.
Week One: Story
Hydrachus a relic planet in the far north of the Segmentum Pacifica. Time once saw greatness on this planet but those days are over. Once lush and prosperous before the heresy, the planet could not withstand the destruction that war brought to it. With the fighting during the heresy the planets fragile ecology suffered so much that almost all life has faded from the planet. Now its formidable deserts and mountain ranges host only those strong and smart enough to survive its crushing heat and absence of standing water on its surface.
The Dark Apostle Continues to flip through his Maligna Carte looking for the proper page as space marines make their advance on the warp gate un-noticed. Captain Baynefeld of the Howling Griffons stops puts a closed fist in the air and says, "Hold." All but the fastest units in his company stop next to him. Baynefeld's fastest warriors have circled around the Chaos positions cutting off all hope for an escape. "Units, state your locations, and confirm if you are in place?" All units sound off affirmative. "lets move" Captain Baynefeld states into the vox caster and marines begin the assault.
The Dark Apostle stands in the center of the warp gate finishes chanting, power courses out of him and all is quiet. The space marines have sprung their trap there is no going back, but as they do something Unexpected happens. The surface of the planet begins to rumble, the surface rolls, large cracks begin to tear the surface of the planet. The ritual has been completed at the cost of the planet and the lives on it that are unable to escape it
Here is tomorrows deployment zones. We have cool a scenario and terrain. Hope to see you there!
Week One: Attack Pattern Alpha (Planet: Hydrachus)
Special Rules Special Mission Objectives: Record wins and losses for store data.
Unstable Footing; At the beginning of each turn the players must roll on the Seismic Hazards table and follow the chart.
Planetary collapse; The forces involved in pulling the Blackstone Fortress out of the warp are so immense that the planet will begin to collapse on its self at the end of the attacking players first turn roll a D6. On the roll of a 5 or 6 the ground begins to collapse beneath them. Starting at the attacking players 12 inch deployment zone, from the table edge in measure six inches and mark the table off. The ground has become unstable and is collapsing inward. From this point on treat the marked are inward as the new playing surface. Any model within the six inch area that has collapsed must pass an initiative test at negative one or be removed as a casualty. Vehicles in the collapse area automatically pass the initiative test but lose one hull point.
Attacker/Defender; The players will each will receive one point for units that they destroys, and one point for each unit that it can successfully exit off the short table edge that the attacking player entered from on turn one.
Note ANY unit/vehicle that exits this board edge will be considered escaped and cannot renter play the following turn.
Deployment Zones and Points Limit: This week’s game should be player on a six foot by four foot surface and will be played at 1850 points. The two players should place a large blast template in the center of the board that will represent the Warp Gate.
Attacker; The attacking player should deploy his main force along one short table edge with no models outside of 12 inches of the table edge. Additionally if the player wishes to he may “outflank” his opponent using the following unit types; Cavalry, jump infantry, bikes, jet bikes, and skimmers. These units must be placed in reserves and will enter the board along the opposing short table edge using Dawn of War special rules.
Defender; The defending player will deploy in the center of the board nine inches to either side of the blast marker that was placed in the center of the board previously for a total 18 inch deployment zone. He must additionally elect one non vehicle model to enact the ritual turn one to kick off the next nine weeks. This model must be placed within the large blast templates footprint. Defending player will always be given the first turn however the attacker may try to seize the initiative. Infiltrating and scouting units may use either no man’s lan
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