Tuesday, April 9, 2013

Campaign - The Resurrection of Tiamat (Preview - Week One)

Hello Denver gaming community and best wishes to all! This week has been full of preparation for tomorrow's Resurrection of Tiamet opener at Bonnie Brae Hobbies. We will be playing from 5pm until roughly 9-10pm and we have prepared some fun scenarios for everybody. For those who read this tonight they will get some insight into the story arc of the campaign before we show it off tomorrow in shop. Each week we will provide a sneak peek for our users of the story line and give them a reminder of any points limit as well as other considerations that the player may need. I present to you week ones story for April 10th's Resurrection of Tiamet Campaign.

Week One: As the Imperium begins its entrance into the system, the Inquiest's hull is quickly found and all information decimated from the wreckage. The first blurry images of an old foe appear and begin to strengthen the resolve for the Imperium to wipe the sector clean of the Xeno threat. However the Imperium does not seem to have been the last guests to the now space hulk. Evidence is quickly found that recently the cargo holds of the ship have received visitors within the last week. At this the Valhallan Commander Kubrick Chenkov of the Valhallan 18th regiment has ordered a sweep of the nearby planets to assess the situation as the Imperium enters the sector.

Well I hope you all liked the short scene you just read there as well as the story from the post a few days ago. We want to continue to give as rich a story to all of these as we possibly can so if you have some suggestions drop us a line here for campaign as well as story ideas and ways we can improve. By the way, since this leads off our first sneak peak into the wondrous world of Kreator we figured we would give you just a little bit more than just the points limit for tomorrow's game but some of the fun rules inserted into the game. With the area in question being rife with death worlds in between the Eye of Terror and Storm of the Emperors Wrath warp storms we figured it only fitting to utilize the death world rules!

Universal rules for every game:

At the beginning of all games the players must roll a dice to determine what kind of planet they are going to gaming on. A roll of a 1 or 2 the players are on a stable world whereas on a 3-6 th players are to roll off to determine the type of death world it will be as well as for the type of mission played using the information from White Dwarf #387.

Before each game the players will roll a D6 for the number of objectives. Of the objectives, D3 will contain D3 genestealers. Players will roll to determine the number of objectives infected. The first time an objective has a player's non-flier unit move within 6 inches of it, the player will roll a dice. On a 1- 3 the player encounters nothing whereas on a 4-6 the objective is infected and they must roll a D3 to determine the number of genestealers there are in the objective. The unit will become engaged in assault and will not be able to use over watch rules. The only way this can be changed is if the players have used up their “infected” objectives, being only left with infected objectives per the D3 roll from the beginning of the game. The unit that uncovers the genestealers is instantly considered to be engaged in close combat as if assaulted as soon as the infected objective is triggered. Note objectives cannot be within 8 inches of a deployment zone or within 12 inches of another objective.

Special Note!!! Any psycher on the board will generate an extra dice per turn to be used in the psychic power per phase.

Tomorrow nights point limit 500 points*

* = Restricted force organization chart: Players must have one HQ and one Troop choice, and may only have a single selection for Elite, Fast Attack, or Heavy Support troops. Also, NO vehicle can have a front armor value higher than 12, no special characters, and no flyers.

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